On Tuesday, February 07, 2012 07:32:03 PM Marcelo Mendes Pereira wrote:
> Hi i am new to PySide and
>
> I am developing a 3d cross plataform game engine in C++, the engine uses
> OpenGL/Direct3D as rendering apis and i am planning to develop a WYSIWYG
> level editor to create game levels more easily, and i want to use PySide to
> code the level editor.
>
> But i don't want to reimplement in QtOpenGL the rendering code of my engine
> i want that the PySide widget that displays the scene (if possible) being
> rendered using my engine code. So that is my question is it possible to do
> that call the rendering code of my engine to draw on a window?

Yes it is possible, Qt and PySide supports OpenGL into Qt widgets.

IIRC there“ s some examples at PySide-examples repository[1]

[1] https://github.com/PySide/Examples

> Thanks in advance.

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