On Tuesday, February 07, 2012 07:32:03 PM Marcelo Mendes Pereira wrote: > Hi i am new to PySide and > > I am developing a 3d cross plataform game engine in C++, the engine uses > OpenGL/Direct3D as rendering apis and i am planning to develop a WYSIWYG > level editor to create game levels more easily, and i want to use PySide to > code the level editor. > > But i don't want to reimplement in QtOpenGL the rendering code of my engine > i want that the PySide widget that displays the scene (if possible) being > rendered using my engine code. So that is my question is it possible to do > that call the rendering code of my engine to draw on a window?
Yes it is possible, Qt and PySide supports OpenGL into Qt widgets. IIRC there“ s some examples at PySide-examples repository[1] [1] https://github.com/PySide/Examples > Thanks in advance.
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