On Apr 13, 2012, at 9:39 am, Frank Rueter | OHUfx wrote:

> ah, I think the penny just dropped. I thought I need an actual "event" 
> method in my class but I don't, and the event argument for the 
> mousePressEvent simply holds the actual event object.
> 
> is that correct?
> 

That is correct. You could also reimplement the event function if you need 
custom behavior for your widget, but this seems not to be necessary in your 
case.

Bests,
Ludo

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