Hello,
I have never seen that kind of issue but what I've learned the hard
way is that memory leaks can cause very erratic behaviours.
So, as a first step, if you didn't already do so, you should make
sure there are no ownership issues in your code. If you have a large
code base, I found it was easier to simply remove the code part
by part until the problem disappear (and so had I a better idea of
the location of the issue).
I also found very instructing to reduce the code to a small piece
to reproduce the bug. Doing so help to learn quite a bit about PySide
(because when you reduce code to a minimum you get to know how to
express some ideas in a much better way).
Either way, I bet you have some work ahead...
stefan
On 02/21/2013 10:22 PM, Joel B. Mohler wrote:
On 2/21/2013 12:52 PM, Zak wrote:
The following idea helped me with a different glitch that was
probably unrelated to yours, but who knows, it might help you. Try
each of the following:
# Signals and slots example
# From qt_webview_play.py
@Slot(bool) # bool is PySide.QtCore.bool
def my_slot(input_bool):
pass
# The following three lines should be equivalent, but they
# are not always equivalent in practice:
q_widget.connect(q_widget, SIGNAL("toggled(bool)"), my_slot)
q_widget.toggled.connect(my_slot)
q_widget.toggled[bool].connect(my_slot)
I don't know why they are different, but sometimes they are. My bug
arose when I tried to manually disconnect and reconnect signals,
specifically the loadFinished(bool) signal on a QWebView widget.
In my own experience, it is best to always use the first method, with
SIGNAL("toggled(bool)"). I notice that the StackOverflow question you
linked uses the third method. Try switching it up and see if anything
helps.
Thanks for your comments. I think they were helpful, but the bug
reproduction process here got pretty weird as I fiddle with this some
more. I commonly use method 2 to connect signals and slots (I wasn't
aware of method 3, but I think I see it's necessity at times). I
changed the one connection to use method 1 and sure enough I think I
don't get that failure any more.
(and now just a personal tale of woe this has led me down ...)
However, I now see that regardless of signal/slot issues, that if I
sit here and open,close,reopen and repeat continuously I'm sure to get
signal/slot failures and missing attributes and even segfault crashes
sometime in the first 30 open/close iterations. Unfortunately, this
widget that I'm closing and reopening has nested sub-widgets probably
4 layers deep and many many nuances. It will take a while to decode
this, but it certainly looks like memory corruption. I'm not going to
hazard a guess about where to point a finger at this point aside to
say that pure python pyside shouldn't segfault.
For the record ... I'm on win 7 32 bit; PySide 1.1.2; python 2.7.3; Qt
4.8.2.
Joel
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