On Tue, Jun 13, 2006 at 11:54:54PM -0500, Brian Troutwine wrote:
> 
> I'd like to help out with py-soy, because I think it's a neat project. How
> can I do that? Where are the developer docs? Where are the goals for the
> project? What's going on and how can I be a part of things?

Everything is being put on the website, obsessivly so, to make it easier for 
new devs to get involved and so we don't "loose stuff" between ourselves.

http://www.pysoy.org/report/1 is where the tickets are.

http://www.pysoy.org/wiki/API is where proposed API changes are collected (in 
addition to tickets)

We haven't had time to articulate group techincal goals for PySoy.  The group 
was founded on the principal that Soya wasn't a community project, and was 
thus only active when it's founder was, and that a community project would 
allow far more developers to become involved.

The current goal (as I created myself, ie, maliable) is to get a 1.0 release 
out by the end of the month.  A majority of this is API cleanup and 
restructuring, getting rid of the parts of Soya that are antiquated, 
redundant, or not well thought out.  A number of the classes and functions are 
also being renamed (ie, soya.World == soy.Node, soya.Volume = soy.Entity).

This makes sense as we'll want some degree of backwards compatability to v1.0 
from v1.x, even if depreciated, so starting with a "clean" namespace now 
allows us to make more of a mess of it later on as things get replaced/etc and 
not have the API grow completely out of control.

There's other goals you can find in the tickets but until they're implemented, 
discussed, and released, those are ideas rather than group plans.

Good place to jump in is to look over the current API, find something that can 
be cleaned up, file a ticket for it if there isn't one already, and start 
making edits to Trunk.

Your website login (GoofyHeadedPunk, note the capital letters) and password 
that you setup earlier tonight will also work for SVN commits to /trunk/pysoy

Oh, I'd also like to welcome ZachMiller.  He's a former Soya game developer 
who's porting his project to PySoy and has offered to help with Windows 
packaging.  Don't think he's gotten on the mailing list yet, even.
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