Sorry for false alarm, it's building now (after too many extra commits!)

Mesh, Entity, and removing Volume inheritance from Node is complete.  It took 
longer than you'd think, not a simple search and replace job.

Now there's the issue of the SolidMesh/CellShadingMesh/HappyMesh/SadMesh etc 
(ok some of those are a joke) in the namespace.  How about we make a few 
attributes for these variables to be stored in and condense the code down?

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