the reason scene and world are distinct was class soy.Node(soy.World), but
soy.Node was largely a carry over from soya.group and obsolete +
incompatable with the physics integration. i see no reason why they cannot
be combined.

i just saw your http://pysoy.org/wiki/Layout and am wondering what happened
to the modes, controller, and network modules?

On 4/4/07, Arc Riley <[EMAIL PROTECTED]> wrote:

Mike/Seth, I'd specifically like your input on this since you've both put
a
ton of research and effort into this, but also for everyone to chime in
on:


While it's nice to have physics in the soy.physics submodule, since
everything
in 3d-land inherits Body, it's pretty silly to have Body be
soy.physics.Body
with everything else in core or a separate submodule.

It's also pretty silly to have Scene inheriting from physics.World and
that
being the only real use of the World class.

What do you think about merging Scene and World directly and moving Body
to
the same submodule as the 3d objects (camera, light, mesh, etc)?

I'm thinking of calling said submodule soy.bodies, with everything in it
inheriting soy.bodies.Body akin to how everything in soy.widgets inherits
soy.widgets.Widget.  This seems clean and intuitive to me.
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