think of what happens when you change scenes. sure you can remove the projector and camera then create a new set then restack the widgets but itd be better to just change which camera your projector is using. i cannot imagine any time youd want the same camera to switch projectors.
On 4/4/07, Arc Riley <[EMAIL PROTECTED]> wrote:
On Wed, Apr 04, 2007 at 01:15:45PM -0400, Zach Miller wrote: > i think the projector should be the master, the camera the slave, because > its possible to have cameras that do not render, as when the canvas is being > replaced, but not possible for a render canvas to have no camera source. A camera without projector is as useful as a projector without a camera; neither functions without the other. In OpenGL terms, a camera /needs/ a viewport. A viewport cannot have more than one camera, a camera (as a render source) can only render to a single viewport at once (AFAIK).. > what if we made projector generic for video and the camera provided a video > source? then the theora video class could be passed to the projector, or a > camera, or any other kind of video. Certainly worth looking at. I'll poke around with theora stuff tonight, see if I can't toss a quick Video class together. _______________________________________________ PySoy-Dev mailing list [email protected] http://www.pysoy.org/mailman/listinfo/pysoy-dev
_______________________________________________ PySoy-Dev mailing list [email protected] http://www.pysoy.org/mailman/listinfo/pysoy-dev
