think of what happens when you change scenes. sure you can remove the
projector and camera then create a new set then restack the widgets but itd
be better to just change which camera your projector is using. i cannot
imagine any time youd want the same camera to switch projectors.


On 4/4/07, Arc Riley <[EMAIL PROTECTED]> wrote:

On Wed, Apr 04, 2007 at 01:15:45PM -0400, Zach Miller wrote:
> i think the projector should be the master, the camera the slave,
because
> its possible to have cameras that do not render, as when the canvas is
being
> replaced, but not possible for a render canvas to have no camera source.

A camera without projector is as useful as a projector without a camera;
neither functions without the other.

In OpenGL terms, a camera /needs/ a viewport.  A viewport cannot have more
than one camera, a camera (as a render source) can only render to a single
viewport at once (AFAIK)..


> what if we made projector generic for video and the camera provided a
video
> source? then the theora video class could be passed to the projector, or
a
> camera, or any other kind of video.

Certainly worth looking at.  I'll poke around with theora stuff tonight,
see
if I can't toss a quick Video class together.


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