basic VBO support with vertex array fallback is now in as of r203.

For those who don't know what a VBO is, its a way to load geometry into video 
memory so it doesn't have to cross the AGP/PCIx bus every frame.  Speedup is 
on a scale of 200%-400% over vertex arrays, which are themselves a speedup of 
200%-600% over display lists (which Soya uses).

... so yea, we're going to have to benchmark pysoy in a "full environment" and 
post the results to show, clearly, how crappy Soya is ;-)

please test on your systems to ensure it works.  So far I've tested on 
Rage128 (free), Radeon 9200 (free), and TNT2 (proprietary), all run slick as a 
whistle if you ignore the lack of time stabilization on the physics sim.

next is editable geometry.
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