There's a number of jobs that need to be done for beta2 which someone not 
intimate with the code (newbie devs) can jump right into and get done.  Some 
are even best done by someone not already familiar with the codebase, such as 
documentation, where the "just learning" perspective really helps.

Some, the meshes tasks, are great for someone familiar with OpenGL but not 
Python/PySoy.  There's already the soy.meshes.Mesh code to use as a guide, 
you can easily replace the trimesh rendering code with, well, anything.

Then there's the ones that take very little skill, just time, going through 
header (.h) files and copying, with some reformatting, the API into our .pxd 
declaration files.  The .pxd's tell Pyrex how to convert between Python and C 
types and, well, it's nice to have them complete.

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