Author: JonNeal
Date: 2008-07-16 00:55:18 -0400 (Wed, 16 Jul 2008)
New Revision: 1324

Modified:
   trunk/pysoy/src/scenes/Landscape.pym
Log:
Ticket #929 :
  * Small bug fix


Modified: trunk/pysoy/src/scenes/Landscape.pym
===================================================================
--- trunk/pysoy/src/scenes/Landscape.pym        2008-07-16 04:40:54 UTC (rev 
1323)
+++ trunk/pysoy/src/scenes/Landscape.pym        2008-07-16 04:55:18 UTC (rev 
1324)
@@ -55,8 +55,8 @@
                                       0, # copy data?
                                       self._width,
                                       self._depth,
-                                      self._heightmapTex._width,
-                                      self._heightmapTex._height, 
+                                      heightmap._width,
+                                      heightmap._height, 
                                       1.0, # scale
                                       0.0, # offset
                                       1.0, # thickness 
@@ -241,20 +241,15 @@
     #
     # Setup projection matrix
     cdef int _i
-    #stdio.printf("_render\n");
     gl.glEnable(gl.GL_DEPTH_TEST)
     gl.glEnable(gl.GL_LIGHTING)
     gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, self._ambient._rgba)
     #
     # Turn on each light, keep it's iteration locked against mod until done
     self._lights._iterStart()
-    #stdio.printf("_render1a\n");
     for _i from 0 <= _i < self._lights._current :
-      #stdio.printf("_render1b Index: %d\n",_i);
-      
       # This is a quick hack (gl.GL_LIGHT0 + _i)
       (<soy.bodies.Light> self._lights._list[_i])._on(gl.GL_LIGHT0 + _i)
-      #stdio.printf("_render1c\n");
     gl.glMatrixMode(gl.GL_PROJECTION)
     gl.glLoadIdentity()
     gl.gluPerspective(_fovy, _aspect, _znear, 1000.0)
@@ -319,4 +314,3 @@
  example
  er, sorry, the steepest would be A
 """
-

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