Author: ArcRiley Date: 2008-07-18 02:09:41 -0400 (Fri, 18 Jul 2008) New Revision: 1331
Modified: trunk/pysoy/examples/LandScape.py Log: Ticket #929 : * better example with ball Modified: trunk/pysoy/examples/LandScape.py =================================================================== --- trunk/pysoy/examples/LandScape.py 2008-07-18 06:04:10 UTC (rev 1330) +++ trunk/pysoy/examples/LandScape.py 2008-07-18 06:09:41 UTC (rev 1331) @@ -11,13 +11,14 @@ ### Start PySoy Code (Excerpt from pysoy-primer.py) # Initialize a window scr = soy.Screen() -win = soy.Window(scr, "A cube and landscape") +win = soy.Window(scr, "A ball and landscape") -# Create a cube with a shape, material and a body. -cube = soy.shapes.Box(1, 1, 1) # Step 1: Shape +# Create a ball with a shape, material and a body. +ball = soy.shapes.Sphere(1) # Step 1: Shape mat = soy.materials.Material() # Step 2: Material mat.shininess = 5 # (Optional) Looks nicer (modifies the applied specular lighting; play with this setting to see how it affects appearance) -body = soy.bodies.Body(scene=heightScene, model=soy.models.Shape(mat), shape=cube, position=(0,5,0)) # Step 3: Body +body = soy.bodies.Body(scene=heightScene, model=soy.models.Shape(mat), + shape=ball, position=(250,15,230)) # Step 3: Body global camera # Put a light and camera into the initialized screen light = soy.bodies.Light(heightScene) @@ -25,7 +26,7 @@ pro = soy.widgets.Projector(win, camera=camera) -camera.position = (0, 1, 250.0) #50? +camera.position = (250, 10, 250.0) #50? light.position = (0.5, 1.0, 5.0) heightScene.gravity = (0,-1,0) _______________________________________________ PySoy-SVN mailing list PySoy-SVN@pysoy.org http://www.pysoy.org/mailman/listinfo/pysoy-svn