Paul Moore wrote: > This is, of course, hard, as platforms offer widely differing widget > sets. Tough. Nobody said writing a portable GUI layer was going to be > easy.
Indeed. I'd say this kind of issue has been the *most* difficult thing about designing and implementing PyGUI so far. One has to steer a tricky course between the features provided by the various platforms. This is also a reason for targeting the *smallest* set of platforms that one can get away with, lest the intersection of available features shrink to something so small as to be useless. That's why I'm currently planning to support exactly 3 platforms (Cocoa, Gtk and Win32), and would be reluctant to add any more that overlap with those. I suspect that attempting to support too many platforms is one of the things that led to anygui's demise. -- Greg _______________________________________________ Python-3000 mailing list Python-3000@python.org http://mail.python.org/mailman/listinfo/python-3000 Unsubscribe: http://mail.python.org/mailman/options/python-3000/archive%40mail-archive.com