Paul Moore wrote:

> This is, of course, hard, as platforms offer widely differing widget
> sets. Tough. Nobody said writing a portable GUI layer was going to be
> easy.

Indeed. I'd say this kind of issue has been the *most*
difficult thing about designing and implementing PyGUI
so far. One has to steer a tricky course between the
features provided by the various platforms.

This is also a reason for targeting the *smallest* set
of platforms that one can get away with, lest the
intersection of available features shrink to something
so small as to be useless. That's why I'm currently
planning to support exactly 3 platforms (Cocoa, Gtk
and Win32), and would be reluctant to add any more that
overlap with those.

I suspect that attempting to support too many platforms
is one of the things that led to anygui's demise.

--
Greg
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