Greg Ewing <[EMAIL PROTECTED]> writes:
> That doesn't cover the case where the "closing" action
> you want includes freeing the memory occupied by the
> object. The game I mentioned earlier is one of those --
> I don't need anything "closed", I just want the memory
Why do you want to free memory at a particular point of time?
--
__("< Marcin Kowalczyk
\__/ [EMAIL PROTECTED]
^^ http://qrnik.knm.org.pl/~qrczak/
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