At various times in the past Python's highly dynamic nature has gotten in the way of various optimizations (consider optimizing access to globals which a number of us have taken cracks at). I believe Guido has said on more than one occasion that he could see Python becoming a bit less dynamic to allow some of these sorts of optimizations (I hope I'm not putting words into your virtual mouth, Guido). Another thing that pops up from time-to-time is the GIL and its impact on multithreaded applications.
Is Python 3 likely to change in any way so as to make future performance optimization work more fruitful? I realize that it may be more reasonable to expect extreme performance gains to come from Python-like systems like Pyrex or ShedSkin, but it might still be worthwhile to consider what might be possible after 3.0a1 is released. Based on the little reading I've done in the PEPs, the changes I've seen that lean in this direction are: * from ... import * is no longer supported at function scope * None, True and False become keywords * optional function annotations (PEP 3107) I'm sure there must be other changes which, while not strictly done to support further optimization, will allow more to be done in some areas. Is there more than that? Skip _______________________________________________ Python-3000 mailing list Python-3000@python.org http://mail.python.org/mailman/listinfo/python-3000 Unsubscribe: http://mail.python.org/mailman/options/python-3000/archive%40mail-archive.com