Antti Haapala added the comment: Also what is important to notice is that the behaviour occurs *exactly* because the current heuristics *work*; the allocations were successfully organized so that one arena could be freed as soon as possible. The question is that is it sane to try to free the few bits of free memory asap - say you're now holding 100M of memory - it does not often matter much if you hold the 100M of memory for *one second longer* than you actually ended up needing.
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