Ned Deily added the comment: Sorry that this issue has languished for so long. Unfortunately, since it is so easy to cause segfaults when using ctypes and there are so many variables in play here and that there haven't been other similar reports, it is highly unlikely that anyone is going to spend time trying to reproduce and then analyze this issue further. If you are still seeing problems and can further isolate or simplify the test case, feel feee to re-open this issue. If you haven't already, you might also want to check with the project providing the OpenGL bindings. Good luck!
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