New submission from Matthias Bussonnier <[email protected]>:
Hi, Not sure if this a bug, or an intended feature.
I got surprise by the following behavior.
from asyncio import run, sleep, get_event_loop
print(get_event_loop()) # return the current eventloop
run(sleep(0))
print(get_event_loop()) # raise a RuntimeError
I would expect `get_event_loop` to get back to it's initial default value.
This comes from the fact that `run()` call `set_event_loop()` to `None`. with
both sets `_set_called` to `True`, but `get_event_loop` seem to assume if
_set_called is True, then loop cannot be none.
I'm tempted to think that if `set_loop()` is called with `None`, it should
reset the `_set_called` to False. Or Am I supposed to call
`set_event_loop(new_event_loop())` myself ?
I'm likely missing something so any insight would be appreciated; if you
believe this is an actual issue I'm happy to send a PR.
----------
components: asyncio
messages: 357727
nosy: asvetlov, mbussonn, yselivanov
priority: normal
severity: normal
status: open
title: Non indemnpotent behavior of asyncio.get_event_loop and asyncio.run
sequence.
type: behavior
versions: Python 3.7, Python 3.8, Python 3.9
_______________________________________
Python tracker <[email protected]>
<https://bugs.python.org/issue38955>
_______________________________________
_______________________________________________
Python-bugs-list mailing list
Unsubscribe:
https://mail.python.org/mailman/options/python-bugs-list/archive%40mail-archive.com