There's one thing about coroutines using python generators that is still troubling, and I was wondering if anyone sees any potencial solution at language level...
Suppose you have a complex coroutine (this is just an example, not so complex, but you get the idea, I hope): def show_message(msg): win = create_window(msg) # slide down for y in xrange(10): win.move(0, y*20) yield Timeout(0.1) # timeout yield Timeout(3) # slide up for y in xrange(10, 0, -1): win.move(0, y*20) yield Timeout(0.1) win.destroy() Suppose now I want to move the window animation to a function, to factorize the code: def animate(win, steps): for y in steps: win.move(0, y*20) yield Timeout(0.1) def show_message(msg): win = create_window(msg) animate(win, xrange(10)) # slide down yield Timeout(3) animate(win, xrange(10, 0, -1)) # slide up win.destroy() This obviously doesn't work, because calling animate() produces another generator, instead of calling the function. In coroutines context, it's like it produces another coroutine, while all I wanted was to call a function. I don't suppose there could be a way to make the yield inside the subfunction have the same effect as if it was inside the function that called it? Perhaps some special notation, either at function calling or at function definition? -- Gustavo J. A. M. Carneiro <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> The universe is always one step beyond logic. _______________________________________________ Python-Dev mailing list Python-Dev@python.org http://mail.python.org/mailman/listinfo/python-dev Unsubscribe: http://mail.python.org/mailman/options/python-dev/archive%40mail-archive.com