Neil Hodgson wrote: > Guido van Rossum: > > >>Folks, please focus on what Python 3000 should do. >> >>I'm thinking about making all character strings Unicode (possibly with >>different internal representations a la NSString in Apple's Objective >>C) and introduce a separate mutable bytes array data type. But I could >>use some validation or feedback on this idea from actual >>practitioners. > > > I'd like to more tightly define Unicode strings for Python 3000. > Currently, Unicode strings may be implemented with either 2 byte > (UCS-2) or 4 byte (UTF-32) elements. Python should allow strings to > contain any Unicode character and should be indexable yielding > characters rather than half characters. Therefore Python strings > should appear to be UTF-32. There could still be multiple > implementations (using UTF-16 or UTF-8) to preserve space but all > implementations should appear to be the same apart from speed and > memory use.
There seems to be a general misunderstanding here: even if you have UCS4 storage, it is still possible to slice a Unicode string in a way which makes rendering it correctly. Unicode has the concept of combining code points, e.g. you can store an "é" (e with a accent) as "e" + "'". Now if you slice off the accent, you'll break the character that you encoded using combining code points. Note that combining code points are rather common in encodings of Asian scripts, so this is not an artificial example. Some time ago I proposed a new module called unicodeindex to help with indexing. It would solve most of the indexing issues you run into when dealing with Unicode. I've attached it to this email for reference. More on the used terms: http://www.egenix.com/files/python/EuroPython2002-Python-and-Unicode.pdf http://www.egenix.com/files/python/LSM2005-Developing-Unicode-aware-applications-in-Python.pdf -- Marc-Andre Lemburg eGenix.com Professional Python Services directly from the Source (#1, Oct 24 2005) >>> Python/Zope Consulting and Support ... http://www.egenix.com/ >>> mxODBC.Zope.Database.Adapter ... http://zope.egenix.com/ >>> mxODBC, mxDateTime, mxTextTools ... http://python.egenix.com/ ________________________________________________________________________ ::: Try mxODBC.Zope.DA for Windows,Linux,Solaris,FreeBSD for free ! ::::
PEP: 0XXX Title: Unicode Indexing Helper Module Version: $Revision: 1.0 $ Author: [EMAIL PROTECTED] (Marc-Andr Lemburg) Status: Draft Type: Standards Track Python-Version: 2.3 Created: 06-Jun-2001 Post-History: Abstract This PEP proposes a new module "unicodeindex" which provides means to index Unicode objects in various higher level abstractions of "characters". Problem and Terminology Unicode objects can be indexed just like string object using what in Unicode terms is called a code unit as index basis. Code units are the storage entities used by the Unicode implementation to store a single Unicode information unit and do not necessarily map 1-1 to code points which are the smallest entities encoded by the Unicode standard. Python exposes code units to the programmer via the Unicode object indexing and slicing API, e.g. u[10] or u[12:15] refer to the code units at index 10 and indices 12 to 14. These code points can sometimes be composed to form graphemes which are then displayed by the Unicode output device as one character. A word is then a sequence of characters separated by space characters or punctuation, a line is a sequence of code points separated by line breaking code point sequences. For addressing Unicode, there are basically five different methods by which you can reference the data: 1. per code unit (codeunit) 2. per code point (codepoint) 3. per grapheme (grapheme) 4. per word (word) 5. per line (line) The indexing type name is given in parenthesis and used in the module interface. Proposed Solution I propose to add a new module to the standard Python library which provides interfaces implementing the above indexing methods. Module Interface The module should provide the following interfaces for all four indexing styles: next_<indextype>(u, index) -> integer Returns the Unicode object index for the start of the next <indextype> found after u[index] or -1 in case no next element of this type exists. prev_<indextype>(u, index) -> integer Returns the Unicode object index for the start of the previous <indextype> found before u[index] or -1 in case no previous element of this type exists. <indextype>_index(u, n) -> integer Returns the Unicode object index for the start of the n-th <indextype> element in u. Raises an IndexError in case no n-th element can be found. <indextype>_count(u, index) -> integer Counts the number of complete <indextype> elements found in u[:index] and returns the count as integer. <indextype>_start(u, index) -> integer Returns 1 or 0 depending on u[index] marks the start of an <indextype> element. <indextype>_end(u, index) -> integer Returns 1 or 0 depending on u[index] marks the end of an <indextype> element. <indextype>_slice(u, index) -> slice object or None Returns the slice pointing to the <indextype> element found in u at the given index or None in case no such element can be found at that position. Symbols used in the above definitions: <indextype> one of: codeunit, codepoint, grapheme, word, line u is the Unicode object index the Unicode object index, e.g. 10 in u[10] n is an integer Note that in Unicode terms, the Unicode object index refers to a code unit. Copyright This document has been placed in the public domain. Local Variables: mode: indented-text indent-tabs-mode: nil End:
_______________________________________________ Python-Dev mailing list Python-Dev@python.org http://mail.python.org/mailman/listinfo/python-dev Unsubscribe: http://mail.python.org/mailman/options/python-dev/archive%40mail-archive.com