Michael Hudson wrote: > I get the impression that you would like to see floatobject.c > rewritten to make little or no use of the FPU, is that right? Also, > you seem to have an alternate model for floating point calculations in > mind, but seem very reluctant to actually explain what this is. > > I think you should probably write a PEP.
I suggest using PEP 327 as a starting point, though. A few of the issues Cowlishaw talks about in the General Decimal Arithmetic spec are specific to hardware implementations, sure, but it doesn't appear to involve anything numerically insane (granted, they've added exp, ln and log10 to the spec since PEP 327 was implemented. . .). The only downside I know of when it comes to trying to do serious number crunching with the current decimal implementation is the loss of raw speed relative to hardware floating point, and Mateusz is working on improving that situation. Cheers, Nick. -- Nick Coghlan | [EMAIL PROTECTED] | Brisbane, Australia --------------------------------------------------------------- http://www.boredomandlaziness.org _______________________________________________ Python-Dev mailing list Python-Dev@python.org http://mail.python.org/mailman/listinfo/python-dev Unsubscribe: http://mail.python.org/mailman/options/python-dev/archive%40mail-archive.com