-On [20080502 10:46], Mark Hammond ([EMAIL PROTECTED]) wrote: >OK - I'll make a patch for this tomorrow (unless someone pipes up >suggesting it's not a great idea, or that ctypes should be used, etc)
Thanks. I am sure something like that might come in handy for our Python-using games developers. And other developers too. ;) >From the above, it's not clear what problem you have other than arranging >for setuptools to select the correct binaries and generate an egg with a >distinction in the filename. Ie, why isn't platform.architecture() (or >possibly distutils.util.get_platform) adequate to have setuptools "do the >right thing" in your examples? Unfortunately though, I don't know enough >about setuptools to suggest how this might happen. Sorry, my bad, yes, the platform.architecture() is helpful, the only problem is that I'd rather settle for a sort of standardized nomenclature for this. Both platforms use the win32 API, so would Windows XP be win32-32 and x64 be win32-64 or something like that? >If you go this route, please followup on the distutils list (I must have >missed your message there while I was on vacation) Will do, since there is another issue that makes using setuptools on 64-bits Windows non-working, at least where it concerns easy_install. -- Jeroen Ruigrok van der Werven <asmodai(-at-)in-nomine.org> / asmodai イェルーン ラウフロック ヴァン デル ウェルヴェン http://www.in-nomine.org/ | http://www.rangaku.org/ | GPG: 2EAC625B The taller the bamboo grows, the lower it bends. - Chinese saying _______________________________________________ Python-Dev mailing list Python-Dev@python.org http://mail.python.org/mailman/listinfo/python-dev Unsubscribe: http://mail.python.org/mailman/options/python-dev/archive%40mail-archive.com