For blender we have a number of types defined in the C/API like meshes, lamps, metaballs, nurbs etc that dont make sense with some of richcmp's operations. A problem I have is that in python 3.1 the Py_CmpToRich function is removed.
Should we copy Py_CmpToRich into our source tree? Otherwise we have fairly long cmp functions that have Py_CmpToRich inline. For C extension writers what is the suggested method for comparing types where Py_LT, Py_GT Py_GE etc are not useful? Since people sometimes ask why use py3.1, we're doing a rewrite that wont be ready for quite some time. -- - Campbell _______________________________________________ Python-Dev mailing list Python-Dev@python.org http://mail.python.org/mailman/listinfo/python-dev Unsubscribe: http://mail.python.org/mailman/options/python-dev/archive%40mail-archive.com