Le Tue, 16 Mar 2010 14:10:33 +0000,
Kristján Valur Jónsson <krist...@ccpgames.com> a écrit :
> 
> The key to this
> is implementing your GIL in such a way that you (and not the system)
> chooses which threads runs next.  On Windows it works in a nice,
> determinitstic FIFO order becoause that's how the underlying Event
> object is supposed to work.

Well, I don't think this has ever been by design, and it's not obvious
this is desirable either (see Dave Beazley's benchmark).

> Btw, if you want to take up a private converstaion with me, I'd like
> to point out to you some problems with the Windows version of the
> Condition variable :)

You can report a bug.

cheers

Antoine.
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