On Sat, Feb 25, 2012 at 12:20, "Martin v. Löwis" <mar...@v.loewis.de> wrote:
> > I find that strange, especially for an expert Python dev. I, a newbie, > > find it far friendlier (and easier for a new programmer to grasp). > > Maybe it's because I use it all the time, and you don't? > > That is most likely the case. You learn by practice. For that very > reason, the claim "and easier for a new programmer to grasp" is > difficult to prove. It was easier for *you*, since you started using > it, and then kept using it. I don't recall any particular obstacles > learning % formatting (even though I did for C, not for C++). > Generalizing that it is *easier* is invalid: you just didn't try > learning that instead first, and now you can't go back in a state > where either are new to you. > > C++ is very similar here: they also introduced a new way of output > (iostreams, and << overloading). I used that for a couple of years, > primarily because people said that printf is "bad" and "not object- > oriented". I then recognized that there is nothing wrong with printf > per so, and would avoid std::cout in C++ these days, in favor of > std::printf (yes, I know that it does have an issue with type safety). > Not to mention that the performance of iostreams is pretty bad, to the extent that some projects actively discourage using them in favor of either C-style IO (fgets, printf, etc.) or custom IO implementations. This is marginally off-topic, although it does show that an initial thought of deprecating an existing functionality for new one doesn't always work out in the long run, even for super-popular languages like C++. Eli
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