On 3/26/2012 12:27 PM, PJ Eby wrote:
On Mon, Mar 26, 2012 at 12:58 PM, Carl Meyer <c...@oddbird.net <mailto:c...@oddbird.net>> wrote:

    No disagreement here. I think virtualenv's sweet spot is as a
    convenient
    tool for development environments (used in virtualenvwrapper fashion,
    where the file structure of the virtualenv itself is hidden away
    and you
    never see it at all). I think it's fine to deploy _into_ a virtualenv,
    if you find that convenient too (though I think there are real
    advantages to deploying just a big ball of code with no need for
    installers). But I see little reason to make virtualenvs
    relocatable or
    sharable across platforms. I don't think virtualenvs as on on-disk
    file
    structure make a good distribution/deployment mechanism at all.

    IOW, I hijacked this thread (sorry) to respond to a specific
    denigration
    of the value of virtualenv that I disagree with. I don't care about
    making virtualenvs consistent across platforms.


Well, if you're the virtualenv maintainer (or at least the PEP author), and you're basically shooting down the principal rationale for reorganizing the Windows directory layout, then it's not really much of a hijack - it's pretty darn central to the thread!

What I read here is a bit different than Mr Eby read, it seems.

I read Carl as suggesting that keeping deployment copies of virtualenvs as foolish, but thinking it is fine to deploy into a virtualenv file structure (although preferring to deplay a big ball of code, himself).

Personally, I see application deployment as a big ball of code the preferred technique also, but library/module deployment is harder to do that way... it sort of defeats the ability to then bundle the library/module into the big ball of code for the application. But if the goal is to deploy a big ball of code, that would run on top of an installed Python or virtualenv Python, then that is a lot easier if the only modules used are Python modules (no C extensions). Such can be bundled into a zip file, with little support, such that a relative Python novice as myself can figure it out and implement it quickly. C extensions cannot be run from a zip file, so then one needs support code to unzip the C binaries dynamically, and (possibly) delete them when done. Or am I missing something?

Hmm. And here's something else that might be missing: integration of the launcher with .py files that are actually ZIP archives... where does it find the #! line? (probably it can't, currently -- I couldn't figure out how to make it do it). Is it possible to add a #! line at the beginning of a ZIP archive for the launcher to use, and still have Python recognize the result as a ZIP archive? I know self-extracting archives put an executable program in front of a ZIP file, and the result is still recognized by most ZIP archivers, but I tried just putting a #! line followed by a ZIP archive, and Python gave me SyntaxError: unknown decode error.

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