Jan Dries: > The funny thing is, for me, MIDI is dead old. One of my first computers, > back in 1986, was an Atari ST. It came equiped with a MIDI port.
While the time I was talking about was some 3 or 4 years before 1986. > I seem to remember that even then we still had to rely on a keyboard or > so to do the playback. And my memory was the Midi was this expensive thing that required specialized hardware that (almost?) no one I knew had. > But nowadays even the cheapest PC comes with "multi-media" sound > hardware, and playback of MIDI files is easy. Which I think agrees with my belief that my knowledge of computer sound is so historical that I can't make a strong statement of what I would like in a modern library. > Frankly I share your sentiment and "these newer things" like sound > clips, mixers, recording software and so have never managed to > interested me either. I heard a really fun song at a student concert once. The musician played the same basic few bars on the electric ukulele but really played with the downstream effects, like reverb and delay. At its peak there were so many modified copies of the basic song being played that it was hard to pick out any one of them. The auditorium was filled with sound. That piece got the biggest applause of the evening. I mention this because I can see how sound effects networks would also be fun to have in a sound library. What I don't know is the tradeoff between the different factors: optimize for programmers like me? For beginning programmers? For people interested in creating new songs? Those interested in experimenting with atonal music? Those who want to do mashups? Karaoke enthusiasts? In looking around at the modern libraries, one supported 3D placement of the audio. I hadn't even thought of that ability. Andrew [EMAIL PROTECTED] -- http://mail.python.org/mailman/listinfo/python-list