On 2006-12-02, Ara Kooser <ghashsnaga at gmail.com> wrote: > I am working on a text adventure game for python to get back > into python programming. My version 0.1 used only functions so > I could get familiar with how those work. I want to move beyond > that. I am not sure what would be a good Python way of handling > this. I was wondering if classes would help? What things > should be included in the main program?
That's so funny! I did the same thing when I was learning Python! My cousin and I wrote some text adventure games when we were teenagers (the code was on a TRS-80 in BASIC back then, and the BASIC program became a kind of interpreter to interpret the adventure "program" files). I re-wrote it in C, then Java, then Python. I used it as a sort of learning tool, and since Python is so good with strings, it became very efficient. I now have the code running on one of my web pages, so you can play the games on-line: http://www.skyrush.com/explore/ -Joe -- http://mail.python.org/mailman/listinfo/python-list