On Apr 6, 9:59 am, "Nate Finch" <[EMAIL PROTECTED]> wrote: > On Apr 5, 10:57 am, [EMAIL PROTECTED] wrote: > > > I'm making a program that consists of a main engine + plugins. Both > > are in Python. My question is, how do I go about importing arbitrary > > code and have it be able to use the engine's functions, classes, etc? > > For a truepluginarchitecture, you don't have the main engine calling > methods on theplugin. What you do is have an API on your engine with > methods theplugincan call and events it can hook into. The events > are how the engine communicates state to any plugins, without having > to know who they are or what they do. Your engine has a configuration > that tells it what plugins to load (which the plugins presumably > modified when they installed themselves) or otherwise has some > standard way that the engine can figure out what plugins need to be > loaded. > > Now granted, I don't specifically know how to do this via python.. > but, maybe what I've said will send you in the right direction. > > -Nate
Alright that's a good suggestion. But the problem I'm having is that I don't know how to execute the plugin. I think I know how to do the architecture, just that there needs to be some crazy circular importing going on and I was wondering if there was a smarter way to attack the problem. Thanks, Nick -- http://mail.python.org/mailman/listinfo/python-list