Xah Lee wrote: « ... “Ignorance And Intolerance In Online Computing Communities” http://xahlee.org/Netiquette_dir/ignorance_intolerance.html
... As i have indicated in my post, it is non-trivial to implement a function that returns the positive angle of a vector.... » I have now coded this. I think it is probably the most algorithmically optimal, and rather much simpler than i originally thought. Here's the Mathematica code: vectorAngle[{a1_, a2_}] := Module[{x, y}, {x, y} = {a1, a2}/Sqrt[a1^2 + a2^2] // N; If[x == 0 && y == 0, "fucked", If[x == 0, [EMAIL PROTECTED] === 1, π/2, -π/2], If[y == 0, [EMAIL PROTECTED] === 1, 0, π], [EMAIL PROTECTED] === 1, [EMAIL PROTECTED], 2 π - [EMAIL PROTECTED] ] ] ] ] Btw, if we can use any Mathematica's buildin function, this is actually just vectorAngle2[{a1_, a2_}] := Arg@(Complex @@ {a1, a2}) I'm still interested, if someone would show the source code, of how Perl, Python, or Lisp or Java, implement the function that finds the angle of a complex number. Originally, i was also hoping perhaps there's some math trick by dot product or combination of trig functions, that obviates the need to check which quadrant the vector is in ... Xah [EMAIL PROTECTED] ∑ http://xahlee.org/ -- http://mail.python.org/mailman/listinfo/python-list