Peter Beattie wrote: > I'm looking for a way to smooth out the edges of a 3D trajectory that is > really just a sequence of points in space.... > What I would like to have now is for the trajectory not to pass through > the individual points at a sharp angle, but to have an interpolated > curve instead. > > Is there a reasonably easy way from, say, a 10 co-ordinate input to get > a 90 co-ordinate output with the 8 inner nodes replaced by a 10-point > quasi-curve? > > (A cookbook recipe and SciPy didn't seem to contain obvious solutions.) > If you know more about what the curve should be like, you can decide among various ways to interpolate (the term for what you want to do). I personally like the cubic B-spline because it is so easy to "understand" it visually.
-- --Scott David Daniels [EMAIL PROTECTED] -- http://mail.python.org/mailman/listinfo/python-list