[EMAIL PROTECTED] wrote: > I'm looking for a good example of how to correctly abstract TK code > from the rest of my program. I want to just get some user info and > then get 4 values from the GUI. Right now I've written it OOP per the > examples on python.org but it doesn't seem to be meshing very well > with the rest of my project. > > Can anyone suggest some examples so that I can get more ideas? > > Thanks, > Luke >
I would not consider this to be 'correct' as many have different philosophies on how to tackle certain projects. My way of doing programming with GUI is writing it in 'tiers' (using this word loosely). i.e. import Tkinter as tk class UsersInfo: pass class Events(UserInfo): pass class GUI(Events): pass This way your GUI class sends events to the Events class to act upon the UserInfo class. For the GUI class here all you do is code the actual display and the callbacks only. Then in the Events class you code the actions you want to happen when you interact the the GUI. Since the GUI class inherits the Events class, in the GUI class you would simply call a method found in the Events class when an event is triggered. Now the Events class which inherits the UserInfo class, you can start using the class to store/modify the user data you desire. Now your code is separated into more comprehensible, and easier to manage sections. In this example I am using inheritance, but if you prefer delegation, then that too can be done here. Also, by doing this it will simplify the moving to more robust graphic toolkits with little modification. Hope this helps. Adonis -- http://mail.python.org/mailman/listinfo/python-list