On 2007-11-05, Chris Mellon <[EMAIL PROTECTED]> wrote: >> Yes, it's "modern" enough to run Linux/X11 -- horsepower-wise >> it's sort of in the PDA class of devices. wxWidgets has been >> tried, but it's pretty sluggish. Hence the search for >> something a little lighter weight. Using Python is probably >> going to be a little bit of a stretch, but using open-source >> libraries and something like Python for the application >> langauge seems to be an important part of the business model. > > There's a DFB port of wx,
One where wx draws it's own widgets? I hadn't found that. I'll have to take a look at that as well. > although I'm not sure how much attention it's received lately. > I know it's been actually used for at least one application. > Gtk can also run directly on a framebuffer - that's what > openmoko does, for example. Yup, I just found the GtkFB project yesterday. That might be an option as well. Persumably one could run wxWidgets on top of that -- I'm not sure if the sluggishness of the wxWidgets based stuff was due to wx/gtk or X11 (or a combination of both). >>> Depending on the higher level GUI functionality you require >> >> That's still a bit up in the air. Routines to render text >> would be nice, as would sprite graphics. I don't think text >> entry or much in the way of windowing is required. > > Sounds like a full scale widget toolkit is quite a bit heavier > than you need, though. Probably. The only UI input device is a set a half-dozen hard buttons next to the display, so a lot of the mouse/keyboard dependant features in GUI toolkits won't be of any benefit. -- Grant Edwards grante Yow! HUGH BEAUMONT died at in 1982!! visi.com -- http://mail.python.org/mailman/listinfo/python-list