Shawn, First of all, next time try and isolate the problem yourself and send a short snippet of code demonstrating the behavior you're having trouble with. This makes it easier for other people to understand what is going on and help you in a more focused way.
On Dec 5, 2007 2:43 AM, Shawn Minisall <[EMAIL PROTECTED]> wrote: > For my final project, I'm trying to do a GUI based game similar to are which GUI toolkit are you using? > you smarter then a 5th grader. I've been working on it and am stuck > with some code someone helped me with to randomize the A,B,C,D letters > that the correct answer is assigned too. The code that does this is > highlighted in bold and the code that assigns it to a variable is also > in bold so I can test it in the console window. Problem is, it's always > stuck at letter A and doesn't always give the correct answer. The > correct answer is always position 1 in my make math question list. > Could someone please help? Your randomization code works. There are two issues that are causing your problem, though. 1. You provide no mechanism to keep track of what answers are "correct." In the whole program, there is no notion of whether an answer is right or wrong. So you can't expect to get the "correct" answer to a question without telling the machine which one it is. Although it may start out at position 1, this is lost after randomization. 2. Your program is hardcoded to always pick letter A pResult = (currentScreen[0].getText()) print pResult cResult = (currentScreen[2].getText()) print cResult Following the definition of drawQuestion, currentScreen[0] will contain entchoice which has text 'A', and currentScreen[2] will always contain answer A and the first answer in the list, regardless of whether or not it is correct (again, the machine has no way of knowing). I'm not completely sure what you're trying to do here (pResult, cResult...problemResult, correctResult?), so some more explanation would help. Also, some general comments: #Picks random question qNum = randrange(0, len(currentList)) qList = currentList[qNum] can be replaced with qList = choice(currentList) (you would have to replace currentList.pop(qNum) with currentList.remove(qList) ) aList = [] tmpList = qList[1:5] #Randomizes answers while(len(tmpList) > 0): rNum = randrange(0, len(tmpList)) aList.append(tmpList[rNum]) tmpList.pop(rNum) can be replaced with aList = qList[1:5] shuffle(aList) > thanks > > BTW, to whoever asked me why I don't use functions b4, I'm using them > now that I've learned how to... :P ;) Probably a good idea :) Good luck with everything -- nasser -- http://mail.python.org/mailman/listinfo/python-list