On May 21, 1:29 pm, "Dan Upton" <[EMAIL PROTECTED]> wrote:
> ... --somewhat akin to the > guy who a month or so ago wanted to sneakily teach his high school > class programming fundamentals by teaching them game programming. Yep, that's kind of my plan, too. After I get enough "computer languagey" stuff running, I'm going to incorporate the 3D graphics from DPGraph. > Maybe this should be your selling point, and maybe you should be > drawing comparisons to programming in Matlab or Mathematica. That sounds like a good idea. Personally, the first thing I wanted to get running in Flaming Thunder was the ability to cross-compile CGI scripts for Linux under Windows, because some inexpensive web-hosting sites (such as GoDaddy) don't allow shell access, so I couldn't compile the CGI scripts natively. Also, the ability to cross-compile programs for the Mac since Macs often appear in educational settings. Now that those are up and running and Flaming Thunder is released to the public, I'm adding features as prioritized by customer requests. Currently, the highest big things on the list are arrays/matrices and 3D graphics. Next on the list is improved symbolics. -- http://mail.python.org/mailman/listinfo/python-list