I have been searching for a language to help with a product I am developing - last week I discovered PYOpenGL - looks really useful. I found some demos which I studied to create part of what I need (a heap of boxes) but when I try and add an image to the box faces it looks as if I have to delve into OpenGLContext. Now from here drawing boxes is no longer as simple. My main driver is speed of _development_ (not graphics speed) so I would really like to be able to say box(position_vector, size_vector,texture_file).
Am I on the wrong track entirely here, should I pursue OpenGLContext or am I misusing the visual.* parts of PYOpenGL? TIA PS Couldn't find a FAQ that helped. -- http://mail.python.org/mailman/listinfo/python-list