Clay Hobbs wrote:
I am making a program with wxPython that renders objects in 3D using
PyOpenGL, and I am having some problems.  For one thing, I forgot how to
make a double-buffered hardware surface.
http://bazaar.launchpad.net/~mcfletch/openglcontext/trunk/annotate/1?file_id=wxcontext.py-20080920224554-ehwlv3u6uc6sb6e2-55

See method wxFlagsFromDefinition, particularly glcanvas.WX_GL_DOUBLEBUFFER
  For another thing,
glColor(1.0, 0.0, 0.0) just before the rendering doesn't make the object
red.  Please help, I'm a total noob to OpenGL.
Would have to see what you're doing to know what's wrong there. glColor should be working.

HTH,
Mike

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________________________________________________
 Mike C. Fletcher
 Designer, VR Plumber, Coder
 http://www.vrplumber.com
 http://blog.vrplumber.com

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