Hello I am currently looking to create a small CAD program with python. This has been a major challenge for some like myself with very limited math skills, and only a year of self taught programming experience. But being the kind of hard headed, determined person I am, I won't give up. ;^)
A little History... Right now I use SketchUp and Blender, both great programs but each has a very specific use. Blender is great for modeling/rendering complex shapes but not for the exactness of a CAD program. SketchUp on the other hand is lighting fast at creating architectural stuff, unfortunately it is proprietary and uses RUBY for scripting :P" BUMMER, and also has poor rendering and material properties. For CAD drawing, Blender is missing some very important tools: Precise measurement of entities Line entity Easy manipulation of faces Offset of faces Dimensions So my idea to create a very simple CAD program similar to SketchUP's design. The main use for this program is to create simple models like buildings, homes, park benches, toilets, whatever and then import them into blender for texture/color/rendering, etc... I know Python is not best suited for CAD, but i think with the simplicity I am looking for this could work, and I could always optimize with C where needed later on. I really want to push Python to the edge to see what it can do. Here is my basic model of the program. The Main Parts Are: -Very simple UI: (done-2d) no problem here -Export to Blender compatible format: (not done) whatever is easy -Entities: (done-2d) lines, polygons, circles, curves... very basic stuff, nothing more Faces would be needed for 3d Grouping of entities -Manipulations: (done-2d) rotation, offset, scale, translation, extrusion... normal stuff -Visualization: (not done, 3d-specific) Real time rendering of basic Entities. Wire frame to start, but defiantly would need surface representation and shading later on... Nothing fancy, just enough to help convey the 3d look. And of course 3d projection...could be ortho, perspective, or both I started out originally to write this from scratch but have only an incomplete 2d version. Making the "3D jump" is a stumbling block for me at this time. I am open to using a graphics library now, until i learn more about this subject. I would like to get something going that i can build from fairly quickly, but that also has good speed(of course). I know exactly what i want as far as design is concerned, I just cannot get past the math part. My current 2d version uses Tkinter.Canvas... probably not the best choice but it works. So now to the point. (whew...finally) In the end, my goal is to produce a fully funtional CAD program and release it as open software, because as far as i know no such thing exsist. That will definetly have to be coded in C, but i will make sure Python is there for scripting purposes.(because Python is so damn cool). This project will be a jumping off point to that end. I have googled extensively on this subject yet found nothing of use, mostly just people asking the same questions as me. So if any body has any suggestions where i should go to learn more about this subject, or any good graphics library's or whatever, Please let me know. Any suggestions, ideas, or anything is greatly appreciated. I am very serious about this project, and very determined to make it happen. Something like this would be of great benefit to me and a lot of other Blender/python folks. Thanks -- http://mail.python.org/mailman/listinfo/python-list