On Sun, Jan 11, 2009 at 3:49 PM, killsto <kilian...@gmail.com> wrote:
> On Jan 11, 2:20 pm, Steven D'Aprano <st...@remove-this-
> cybersource.com.au> wrote:
>> On Sun, 11 Jan 2009 14:06:22 -0800, killsto wrote:
>> > I have a class called ball. The members are things like position, size,
>> > active. So each ball is an object.
>>
>> > How do I make the object without specifically saying ball1 = ball()?
>> > Because I don't know how many balls I want; each time it is different.
<snip>
>> This is the TOTALLY wrong approach.
>>
>> Instead of having named balls, have a list of balls.
<snip>
> Just curious, is there another way? How would I do this in c++ which
> is listless IIRC.

If *I* recall correctly, the STL has a `vector` type which is the
equivalent of Python's `list`.

Cheers,
Chris

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