Peter Chant wrote:
Chaps,
I have the following code:
if pygame.font:
font = pygame.font.Font(None, 36)
#font = pygame.font.Font('liberationserif',36)
text = font.render("Esc to quit.", 1, (10, 10, 10))
textpos = text.get_rect()
textpos.centerx = background.get_rect().centerx
background.blit(text, textpos)
but I get the error:
Traceback (most recent call last):
File "g6.py", line 77, in <module>
font = pygame.font.Font(None, 36)
RuntimeError: default font not found 'freesansbold.ttf'
bash-3.1$
Now swapping the comments on the font= lines to use liberationserif which
definitely is on my system I get a similar fault. Any suggestions on a
remidy?
I'm certain that you would get a better response to this question on the
Pygame mailing list, pygame-us...@seul.org. Maybe you'll get a response
here, but if you're going to have more than one question about PyGame,
it would be a good idea to join the official PyGame mailing list.
Regards,
Evan Kroske
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