On Thu, Mar 17, 2011 at 5:44 PM, Astan Chee <astan.c...@gmail.com> wrote:
> > On Thu, Mar 17, 2011 at 5:09 PM, Terry Reedy <tjre...@udel.edu> wrote: > >> Look at scipy. >> > > Thanks for the info. I realized I made some mistakes. Anyway, what I'm > trying to do is in maya (python), fit selected vertices on a curve. Here is > what I have so far: > > ... > > But this only works for 2D (x,z-axis). Is it possible to make it work at 3 > by combining them or doing (x,y) and (x,z) and somehow colate (average?) the > results? Is there a formula for combining the results? > Thanks again for any help or suggestions > Maybe this? http://code.google.com/p/pythonequations/downloads/list Or google for "three dimensional curve fitting".
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