On Thu, Mar 17, 2011 at 5:44 PM, Astan Chee <astan.c...@gmail.com> wrote:

>
> On Thu, Mar 17, 2011 at 5:09 PM, Terry Reedy <tjre...@udel.edu> wrote:
>
>> Look at scipy.
>>
>
> Thanks for the info. I realized I made some mistakes. Anyway, what I'm
> trying to do is in maya (python), fit selected vertices on a curve. Here is
> what I have so far:
>
> ...

>
> But this only works for 2D (x,z-axis). Is it possible to make it work at 3
> by combining them or doing (x,y) and (x,z) and somehow colate (average?) the
> results? Is there a formula for combining the results?
> Thanks again for any help or suggestions
>

Maybe this?

http://code.google.com/p/pythonequations/downloads/list

Or google for "three dimensional curve fitting".
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