rbt wrote: > Peter Hansen wrote: > >> Philosophy not entirely aside, you should note that object code in any >> language can "easily" be reverse-engineered in the same way, with the >> only difference being the degree of ease involved. If the code is >> worth enough to someone that they are willing to risk violating your >> license terms, they *will* be able to recover enough source code >> (whether it was Python, C, or assembly) to do what they need. > > > Don't intend to hijack this thread, but this bit interests me. I know > several accomplished C/assembly programmers who have told me that > reverse engineering object code from either of these two languages is > anything but trivial. Yet, I *hear* and *read* the opposite all of the > time. Can anyone actually demonstrate a decompile that mirrors the > original source?
I give you one example: Online/Multiplayer GTA 3 or 4 (http://gta3mta.tk/) A C-App never intended to work that way - but skillfully patched so that it works! And that even only as OSS - no commercial interest (and thus funding). So I day Peter's statement has full validity - it's a question of interest. Diez -- http://mail.python.org/mailman/listinfo/python-list