Littlefield, Tyler wrote:
Hello:
Thanks all for your information and ideas. I like the idea of open source; I have a fairly large (or large, by my standards anyway) project that I am working on that is open source.

Here's kind of what I want to prevent. I want to write a multi-player online game; everyone will essentually end up connecting to my server to play the game. I don't really like the idea of security through obscurity, but I wanted to prevent a couple of problems. 1) First I want to prevent people from hacking at the code, then using my server as a test for their new setups. I do not want someone to gain some extra advantage just by editing the code.
Is there some other solution to this, short of closed-source?
Thanks,

If your App meet some success, you'll need some help. You'll be able to get some only if the community grows and has access to your code. If you want to battle versus hackers, you have already lost (if your app hos no success, there will be no hacker anyway :o) ) Otherwise I guess that most online games execute all decisions and state machine transitions at server side, which is the only code you can trust. The client only forwards user inputs to the server, and display the resulting effect .

JM
--
http://mail.python.org/mailman/listinfo/python-list

Reply via email to