> there > was a steady slowing down of turtles as time goes The problem is that when the turtle "draws" it does not just put marks on the canvas, it actually creates new canvas items.
Canvas items aren't just pixels on the canvas, they are full-fledged objects which (if you wanted to) you could get a handle on and move around on the canvas, raise up above other items, change the color of, etc. Even if you are just drawing back and forth over the same line repeatedly, each time you go fd() with the pen down you are making more and more items on the canvas. It needs to keep track of those, and that is what slows it down. Try adding b1.penup() right after creating the Ball and you will see your times will remain constant. I have the same situation in pynguin, the turtle graphics application that I maintain (pynguin.googlecode.com) One of my todo items is to make it so that occasionally those canvas items get painted down on to the canvas and then deleted. Having the items around is useful (it makes undo much easier, for instance) but the slowdown on long-running programs is a definite problem. -- http://mail.python.org/mailman/listinfo/python-list