On 2011-12-20, Paul Rubin <no.email@nospam.invalid> wrote: > Grant Edwards <invalid@invalid.invalid> writes: >> Oops. I should have mentioned this is for embedded systems >> programming so templates in general (and STL in particular) >> are probably off the table. > > Templates are how C++ does generics and I'd expect them to > appear in be used in embedded programming as well as elsewhere. > They can bloat up the code if you're not careful (if function f > has several parameters, you can end up with a separate, > specialized copy of f for every combination of types that f is > called with in the program), but in the typical monomorphic > situation they don't add any overhead. I'm not sure about the > situation with STL. Anyway, templates aren't terribly hard to > understand.
Moreover, if you don't plan to take advantage of templates or inheritance, then you could as well write C++ compatible C and be pretty happy with the results. -- Neil Cerutti -- http://mail.python.org/mailman/listinfo/python-list