On 05/02/2012 08:36 AM, Russ P. wrote:
On May 1, 11:03 pm, someone<newsbo...@gmail.com>  wrote:
On 05/02/2012 01:38 AM, Russ P. wrote:
..
On May 1, 4:05 pm, Paul Rubin<no.em...@nospam.invalid>    wrote:
It would really appreciate if anyone could maybe post a simple SVD
example and tell what the vectors from the SVD represents geometrically
/ visually, because I don't understand it good enough and I'm sure it's
very important, when it comes to solving matrix systems...

SVD is perhaps the ultimate matrix decomposition and the ultimate tool
for linear analysis. Google it and take a look at the excellent
Wikipedia page on it. I would be wasting my time if I tried to compete
with that.

Ok.

To really appreciate the SVD, you need some background in linear
algebra. In particular, you need to understand orthogonal
transformations. Think about a standard 3D Cartesian coordinate frame.
A rotation of the coordinate frame is an orthogonal transformation of
coordinates. The original frame and the new frame are both orthogonal.

Yep.

A vector in one frame is converted to the other frame by multiplying
by an orthogonal matrix. The main feature of an orthogonal matrix is
that its transpose is its inverse (hence the inverse is trivial to
compute).

As far as i know, you have to replace orthogonal with: orthonormal. That much I at least think I know without even going to wikipedia first...

The SVD can be thought of as factoring any linear transformation into
a rotation, then a scaling, followed by another rotation. The scaling
is represented by the middle matrix of the transformation, which is a
diagonal matrix of the same dimensions as the original matrix. The
singular values can be read off of the diagonal. If any of them are
zero, then the original matrix is singular. If the ratio of the
largest to smallest singular value is large, then the original matrix
is said to be poorly conditioned.

Aah, thank you very much. I can easily recognize some of this...

Standard Cartesian coordinate frames are orthogonal. Imagine an x-y
coordinate frame in which the axes are not orthogonal. Such a
coordinate frame is possible, but they are rarely used. If the axes
are parallel, the coordinate frame will be singular and will basically
reduce to one-dimensional. If the x and y axes are nearly parallel,
the coordinate frame could still be used in theory, but it will be
poorly conditioned. You will need large numbers to represent points
fairly close to the origin, and small deviations will translate into
large changes in coordinate values. That can lead to problems due to
numerical roundoff errors and other kinds of errors.

Thank you very much for your time. It always helps to get the same explanation from different people with slightly different ways of explaining it. Thanks!
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