On 01/01/2013 12:13 PM, Chris Angelico wrote:
> On Tue, Jan 1, 2013 at 10:00 PM, someone <newsbo...@gmail.com> wrote:
>> See this code (understand why I commented out first line):
>>
>> # from OpenGL.GL import *
>> from OpenGL.GL import glEnable, GL_DEPTH_TEST, \
>>       glShadeModel, GL_SMOOTH, glClearColor, \
>>       GL_CULL_FACE, GL_BLEND, glBlendFunc, \
>>       GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, \
>>       glClear, GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, \
>>       glLoadIdentity, glTranslate, glRotate, \
>>       glMultMatrixf, glPushMatrix, glCallList, \
>>       glPopMatrix, glDisable, GL_LIGHTING
>>
>> Any good / clever solution to this problem, so I avoid this nasty crappy
>> work-around?
>
> You could simply
>
> import OpenGL.GL as GL
>
> and then use all those names as GL.glPopMatrix, GL.GL_LIGHTING, etc. I
> don't know if that's better or worse.

You're right - but I forgot to write that even though this maybe should/is recommended many places then I've seen a lot of opengl code on the internet and IMHO NOBODY does that and it'll be a lot slower to type that in front of all the opengl commands...

So this solution is not something I like too... But I can see some other people came up with good solutions, which I didn't knew about..

Thank you.

--
http://mail.python.org/mailman/listinfo/python-list

Reply via email to