On Saturday, March 2, 2013 7:56:31 PM UTC-6, Alex Gardner wrote:
> I am in the process of making a pong game in python using the pygame library.
> My current problem is that when I move the mouse, it turns off as soon as
> the mouse stops moving. The way I am doing this is by making the default
> cursor invisible and using .png files as replacements for the cursor.
> Perhaps my code would best explain my problem. I will take help in any way
> that I can. Here are the links that contain my code:
>
>
>
> Main class: http://pastebin.com/HSQzX6h2
>
> Main file (where the problem lies): http://pastebin.com/67p97RsJ
>
>
>
> If the links yield nothing, please let me know ([email protected])
I have a new problem that I'm dealing with. I want to restrict the paddle to a
certain plane. When the paddle reaches the boundary, it locks up. I am using
the code that Ian provided earlier (thank you so much). Here is what I have so
far:
if (0,0) <= paddle_pos <= (300,300):
paddle_pos = pygame.mouse.get_pos()
screen.blit(beeper, paddle_pos)
pygame.display.update()
clock.tick(50)
I tried making an else statement and copying Ian's code in it, but I don't
think that it would work. I have tried to fix this myself; this is my second
GUI program that I have ever made.... please forgive me if I seem needy.
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