On 2013-02-13 23:25:09 +0000, Chris Hinsley said:

New to Python, which I really like BTW.

First serious prog. Hope you like it. I know it needs a 'can't move if your King would be put into check' test. But the weighted value of the King piece does a surprising emergent job.

New version with better search and hopefully a little better Python. I know it's still far from fully correct and it'll never best Gary Kasperov. :)

With pypy on my Macbook I can go to 6 PLY with resonable performance now due to the alpha-beta pruneing.

Regards

#!/usr/bin/python -tt
# -*- coding: utf-8 -*-
# Copyright (C) 2013 Chris Hinsley, GPL V3 License

import sys
import random
import os

PLY = 5

EMPTY = 0
WHITE = 1
BLACK = -1
NO_CAPTURE = 2
MAY_CAPTURE = 3
MUST_CAPTURE = 4

piece_type = {' ' : EMPTY, 'K' : BLACK, 'Q' : BLACK, 'R' : BLACK, 'B' : BLACK, 'N' : BLACK, 'P' : BLACK, \ 'k' : WHITE, 'q' : WHITE, 'r' : WHITE, 'b' : WHITE, 'n' : WHITE, 'p' : WHITE}

def display_board(board):
   print '  a   b   c   d   e   f   g   h'
   print '+---+---+---+---+---+---+---+---+'
   for row in range(8):
       for col in range(8):
           print '| %c' % board[row * 8 + col],
       print '|', 8 - row
       print '+---+---+---+---+---+---+---+---+'

def piece_moves(board, index, dx, dy, capture_flag, distance):
   piece = board[index]
   type = piece_type[piece]
   cy, cx = divmod(index, 8)
   for step in range(distance):
       nx = cx + (dx * (step + 1))
       ny = cy + (dy * (step + 1))
       if (0 <= nx < 8) and (0 <= ny < 8):
           newindex = ny * 8 + nx
           newpiece = board[newindex]
           newtype = piece_type[newpiece]
           if capture_flag == MUST_CAPTURE:
               if newtype != EMPTY and newtype != type:
                   board[index] = ' '
                   if (ny == 0 or ny == 7) and piece in 'Pp':
                       for promote in 'QRBN' if type == BLACK else 'qrbn':
                           board[newindex] = promote
                           yield board
                   else:
                       board[newindex] = piece
                       yield board
                   board[index], board[newindex] = piece, newpiece
           elif capture_flag == MAY_CAPTURE:
               if newtype == EMPTY:
                   board[index], board[newindex] = ' ', piece
                   yield board
                   board[index], board[newindex] = piece, newpiece
               elif newtype != type:
                   board[index], board[newindex] = ' ', piece
                   yield board
                   board[index], board[newindex] = piece, newpiece
                   break
               else:
                   break
           elif newtype == EMPTY:
               board[index] = ' '
               if (ny == 0 or ny == 7) and piece in 'Pp':
                   for promote in 'QRBN' if type == BLACK else 'qrbn':
                       board[newindex] = promote
                       yield board
               else:
                   board[newindex] = piece
                   yield board
               board[index], board[newindex] = piece, newpiece
           else:
               break
       else:
           break

def pawn_moves(board, index, options):
   for x, y, flag, distance in options:
       for new_board in piece_moves(board, index, x, y, flag, distance):
           yield new_board

def other_moves(board, index, options, distance):
   for x, y in options:
for new_board in piece_moves(board, index, x, y, MAY_CAPTURE, distance):
           yield new_board

def black_pawn_moves(board, index):
   distance = 2 if index in range(8, 16) else 1
for new_board in pawn_moves(board, index, [(0, 1, NO_CAPTURE, distance), (-1, 1, MUST_CAPTURE, 1), (1, 1, MUST_CAPTURE, 1)]):
       yield new_board

def white_pawn_moves(board, index):
   distance = 2 if index in range(48, 56) else 1
for new_board in pawn_moves(board, index, [(0, -1, NO_CAPTURE, distance), (-1, -1, MUST_CAPTURE, 1), (1, -1, MUST_CAPTURE, 1)]):
       yield new_board

def rook_moves(board, index):
for new_board in other_moves(board, index, [(0, -1), (-1, 0), (0, 1), (1, 0)], 7):
       yield new_board

def bishop_moves(board, index):
for new_board in other_moves(board, index, [(-1, -1), (-1, 1), (1, 1), (1, -1)], 7):
       yield new_board

def knight_moves(board, index):
for new_board in other_moves(board, index, [(-2, 1), (2, -1), (2, 1), (-1, -2), (-1, 2), (1, -2), (1, 2)], 1):
       yield new_board

def queen_moves(board, index):
   for new_board in bishop_moves(board, index):
       yield new_board
   for new_board in rook_moves(board, index):
       yield new_board

def king_moves(board, index):
for new_board in other_moves(board, index, [(0, -1), (-1, 0), (0, 1), (1, 0), (-1, -1), (-1, 1), (1, 1), (1, -1)], 1):
       yield new_board

moves = {'P' : black_pawn_moves, 'p' : white_pawn_moves, \
       'R' : rook_moves, 'r' : rook_moves, \
       'B' : bishop_moves, 'b' : bishop_moves, \
       'N' : knight_moves, 'n' : knight_moves, \
       'Q' : queen_moves, 'q' : queen_moves, \
       'K' : king_moves, 'k' : king_moves}

def all_moves(board, colour):
   for index, piece in enumerate(board):
       if piece_type[piece] == colour:
           for new_board in moves[piece](board, index):
               yield new_board

piece_values = {'K' : (10000, 0), 'k' : (0, 10000), \
               'P' : (1, 0), 'p' : (0, 1), \
               'N' : (3, 0), 'n' : (0, 3), \
               'B' : (3, 0), 'b' : (0, 3), \
               'R' : (5, 0), 'r' : (0, 5), \
               'Q' : (9, 0), 'q' : (0, 9)}

generic_position_values =  [0, 0, 0, 0, 0, 0, 0, 0, \
                           0, 1, 1, 1, 1, 1, 1, 0, \
                           0, 1, 2, 2, 2, 2, 1, 0, \
                           0, 1, 2, 3, 3, 2, 1, 0, \
                           0, 1, 2, 3, 3, 2, 1, 0, \
                           0, 1, 2, 2, 2, 2, 1, 0, \
                           0, 1, 1, 1, 1, 1, 1, 0, \
                           0, 0, 0, 0, 0, 0, 0, 0]

white_king_position_values =   [0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               3, 3, 3, 3, 3, 3, 3, 3]

black_king_position_values =   [3, 3, 3, 3, 3, 3, 3, 3, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0, \
                               0, 0, 0, 0, 0, 0, 0, 0]

piece_positions = {'K' : black_king_position_values, 'k' : white_king_position_values, \ 'P' : generic_position_values, 'p' : generic_position_values, \ 'N' : generic_position_values, 'n' : generic_position_values, \ 'B' : generic_position_values, 'b' : generic_position_values, \ 'R' : generic_position_values, 'r' : generic_position_values, \ 'Q' : generic_position_values, 'q' : generic_position_values}

def evaluate(board):
   black_score, white_score = 0, 0
   for index, piece in enumerate(board):
       type = piece_type[piece]
       if type != EMPTY:
           position_value = piece_positions[piece][index]
           if type == BLACK:
               black_score += position_value
           else:
               white_score += position_value
           black_value, white_value = piece_values[piece]
           black_score += black_value
           white_score += white_value
   return white_score - black_score

def next_move(board, colour, alpha, beta, ply):
   if ply <= 0:
       return evaluate(board) * colour
   for new_board in all_moves(board[:], colour):
       score = -next_move(new_board, -colour, -beta, -alpha, ply - 1)
       if score >= beta:
           return score
       if score > alpha:
           alpha = score
   return alpha

def best_move(board, colour, alpha, beta, ply):
   best_board = []
   for new_board in all_moves(board, colour):
       score = -next_move(new_board, -colour, -beta, -alpha, ply - 1)
       if score > alpha:
           alpha = score
           best_board = new_board[:]
   return best_board

def main():
board = list('RNBQKBNRPPPPPPPP pppppppprnbqkbnr')
   colour = WHITE
   while True:
       board = best_move(board, colour, -1000000, 1000000, PLY)
       colour = -colour
       os.system('clear')
       display_board(board)
       #raw_input()

if __name__ == '__main__':
   main()

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