Yes I want to store an amount of money which will change from many places within the code. Absolutely correct. I am very "green" to this, if you're familiar, with "dopewars" the concept is very similar.
for my practice trials I used.. selection_b = input() and manually input an amount of money, and used a loop of: loop = 1 while loop < 5: just to get a feel of how it would work but, every time I travel to a new destination and buy something the amount of money is reset. And I am working to prevent this so that I can maintain a running tally until the loop is complete. > > > > > I currently working on a game, where I need to maintain a running tally of > money, as the player makes purchases as they navigate thru game. I not > exactly sure how to do this in python. I know it is a fairly basic step, > nonetheless. Any assistance would be greatly appreciated. > > > > > > If I understand correctly you want to store the amount of money in a variable > as a number that can be changed from many places within the code. > > > Say you have: > > > > > money = 0 > > > def do_some_adventuring(): > ... # Add some money > > > You can "add some money" with: > > > > global money # Allow changing money from within the function > > money += 10 # for example > > > Is that it? > > > ---- > > > Note that normally you'd have some class of player with a money attribute > which can be accessed, but as a guess from the question I'm not sure you know > about classes yet. -- http://mail.python.org/mailman/listinfo/python-list