Yes I want to store an amount of money which will change from many places 
within the code. Absolutely correct.  I am very "green" to this, if you're 
familiar, with "dopewars" the concept is very similar. 

for my practice trials I used.. selection_b = input()

 and manually input an amount of money, and used a loop of:

loop = 1
while loop < 5: 

just to get a feel of how it would work but, every time I travel to a new 
destination and buy something the amount of money is reset. And I am working to 
prevent this so that I can maintain a running tally until the loop is complete. 
  
> 
> 
> 
> 
> I currently working on a game, where I need to maintain a running tally of 
> money, as the player makes purchases as they navigate thru game.   I not 
> exactly sure how to do this in python.  I know it is a fairly basic step, 
> nonetheless.  Any assistance would be greatly appreciated.
> 
> 
> 
> 
> 
> If I understand correctly you want to store the amount of money in a variable 
> as a number that can be changed from many places within the code.
> 
> 
> Say you have:
> 
> 
> 
> 
>     money = 0
> 
> 
>     def do_some_adventuring():
>         ... # Add some money
> 
> 
> You can "add some money" with:
> 
> 
> 
>         global money # Allow changing money from within the function
> 
>         money += 10 # for example
> 
> 
> Is that it?
> 
> 
> ----
> 
> 
> Note that normally you'd have some class of player with a money attribute 
> which can be accessed, but as a guess from the question I'm not sure you know 
> about classes yet.

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