On 26 March 2017 at 16:28, Wildman via Python-list <python-list@python.org> wrote: > On Sun, 26 Mar 2017 15:18:06 +0200, Mikhail V wrote: > >> On 26 March 2017 at 06:16, Wildman via Python-list >> <python-list@python.org> wrote: >>> On Tue, 21 Mar 2017 15:15:14 +0100, Mikhail V wrote: >>> >>>> And on linux console, by default one does not even have good >>>> possibilities for text-mode pseudographics, it was more relevant >>>> in DOS where one had rich possibilities and programmable >>>> binary fonts. >>>> >>>> Mikhail >>> >>> Nonsense. >> >> Why? IIRC I can do good pseudographics on linux only with extended >> unicode character sets, so yes it is possible, is that what you mean? > > No. The same ASCII character set that was available in DOS is > available in Linux without unicode.
Ok, now I have read that one can change the encoding in the terminal to get same table drawing characters (if one does not want to use unicode). But such a question: can one do it programmaticaly? And more important: can one use binary (bitmap) fonts in default modern linux console? If yes, can one patch them with custom tiles at the application start? In DOS, (I don't remember if in all versions or only some) one could do all this and this opens very rich possibilities for approximating of objects with tiles. The only limitations that one uses 255 tiles, but even this enables to build whole 'worlds' and state of the art apps. So I would call this pseudographics and not few sticks and corner tiles (which I cannot even define and upload easily). -- https://mail.python.org/mailman/listinfo/python-list